- Pack-driven boards: puzzles are generated and stored before play, enabling consistent difficulty and stable layouts.
- No runtime randomness: your board is selected from a prepared set—ideal for training, publishing, and parity across formats.
- Skill timing: the timer starts on your first move and stops on solve/loss for meaningful performance tracking.
- Print + Web parity: the same underlying data powers the books and the web app.
Minesweeper—rebuilt as a verified logic platform.
Balthrop Logic Minesweeper delivers curated, pre-validated boards designed for reasoning-first play. Choose a grid size and difficulty, then track real skill with a timer that starts on your first move and stops on solve/loss.
- Click a cell to reveal it. If it’s a mine, the game ends.
- Numbers show how many mines touch that cell (up to 8 adjacent cells).
- Right-click to flag/unflag suspected mines (or long-press on mobile).
- Win by revealing all non-mine cells.
Is this just standard Minesweeper?
It’s Minesweeper gameplay, but powered by a pack-driven publishing architecture—built for consistency, parity, and repeatable practice.
Do the books match the web app?
Yes—your puzzle packs can be used for print and web. This keeps difficulty and layout consistent across formats.
How is difficulty controlled?
Difficulty is controlled independently (typically via mine density) and can be paired with different grid sizes.
Can I license or embed this platform?
If you’re building a logic curriculum, publishing pipeline, or white-label deployment, contact Balthrop Logic for licensing options.